Wednesday, October 21, 2009

RAM Jam

We recently switched from Xcode 2.5 to 3.2. 3.0 and 3.1 sucked for large projects that used source control. They finally made it less sucky in 3.2 and fixed a bunch of other things that prevented me from wanting to go beyond 2.5. We're now also using gcc 4.2. And because of that and probably changes made in Xcode, each compiler thread now needs about half a gig of RAM. So with 16 threads compiling on my 8G Mac Pro, it quickly goes into a swapping frenzy and grinds the hard drive, bringing the entire machine to a near halt. Even simple things like clocks and Activity Monitor's CPU history icon cease moving. And 8G is still a lot of memory for a modern computer. So I bit the goddamn bullet and ordered another 8G for it. If that doesn't make it happy, I'll try painting a smiling face on its big aluminum side.

Whoa, Black Betty.

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